﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;


namespace TD.TheGame
{
    public class KarateKid : EnemySprite
    {
        public KarateKid(Game game, Vector2 position, bool active, int maxLoopTime, SpriteEnumState state,int speed)
            : base(game, position, active, maxLoopTime, state, speed)
        {
            // Do something...
        }

        protected override string getAssetName()
        {
            return "karateKid";
        }
    }
}
